Or you could replicate some of Byte’s epic maze challenge’s from learn to code 1 live on the classroom floor! This can really bring the problem solving to life, making it a group activity that you can physically interact with in more ways than one!
You can drive Dash using the Skoog Dash playground. You can assign commands to different sides on the Skoog such as ‘moveForward’, ‘turnLeft’, ‘turnRight’ etc …
Why not create a maze or obstacle challenge and then set the class the task of solving it to get Dash where he needs to go! In the second page of the Skoog Dash playground you can enter a total number of commands in the code view that Dash will execute. So you can set a challenge to solve a maze or obstacle puzzle within a certain number of moves or commands. So connect your Dash, fire up your Skoog and solve those puzzles using Swift Playgrounds.