Problem solving with robots, Swift playgrounds and Skoog.

It’s computer Science Education week and the Week of Code  time to get busy with some fun, interactive, multi-sensory coding activities. Since launching the Skoog playground in 2017 we have added additional playgrounds that enable you to use Skoog as a controller / input device for some of the other connected devices in the Swift playgrounds eco system. 

You can get the playgrounds via the Skoog feed in the Swift Playgrounds app.

We also have a couple of handy guides you can download to show how to use the playgrounds to connect to Sphero and Dash and control these robotic wonders.

Why not try some of sphero’s fun maze challenges:

Or you could replicate some of Byte’s epic maze challenge’s from learn to code 1 live on the classroom floor! This can really bring the problem solving to life, making it a group activity that you can physically interact with in more ways than one!

You  can drive Dash using the Skoog Dash playground. You can assign commands to different sides on the Skoog such as ‘moveForward’, ‘turnLeft’, ‘turnRight’ etc … 

Why not create a maze or obstacle challenge and then set the class  the task of solving it to get Dash where he needs to go!  In the second page of the Skoog Dash playground you can enter a total number of commands in the code view that Dash will execute. So you can set a challenge to solve a maze or obstacle puzzle within a certain number of moves or commands. So connect your Dash, fire up your Skoog and solve those puzzles using Swift Playgrounds.

To find out more about Skoog and Swift Playgrounds, connected devices, inclusive music making, accessibility and multi-sensory learning why not chat to a member of our education team.